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AI Insights · Timothy · January 2024

Top 5 3D Anime Games on Android in Italy for Q4 2023

In Q4 2023, the top 5 3D anime games on Android in Italy showed varied performance in downloads, revenue, and active users, with significant trends observed in each metric.

Top 5 3D Anime Games on Android in Italy for Q4 2023

During the fourth quarter of 2023, the top 5 3D anime games on the Android platform in Italy exhibited diverse trends in downloads, revenue, and weekly active users. Here’s a closer look at their performance, based on data from Sensor Tower.

CAPTAIN TSUBASA: ACE by Program Twenty Three showed a significant increase in revenue, peaking at approximately $14.6K in the last week of December. Downloads started strong at 38.3K in early December but dropped to 5K in the following week, before rising again to 16K by the end of the month. Weekly active users started at 31.6K and saw a gradual increase, ending the quarter at around 25.7K.

Hero Clash: Playtime Go from Glaciers Game had a fluctuating revenue stream, reaching a high of $7.6K in late October and closing the quarter at $3.7K. Downloads spiked to 17.4K in mid-October but saw a decline in November, with a resurgence to 9.9K in the last week of December. Weekly active users followed a similar trend, peaking at 19.4K in mid-October and ending the quarter at 11.9K.

Genshin Impact by COGNOSPHERE PTE. LTD. experienced consistent revenue throughout the quarter, with notable peaks at $52.7K in early November and $51.1K in mid-October. Downloads remained relatively stable, fluctuating between 3K and 5.7K. Weekly active users showed slight variations, starting at 87.4K and ending the quarter at 75.2K.

Honkai: Star Rail, also from COGNOSPHERE PTE. LTD., saw its highest revenue of $50.9K in early October, with a notable dip in November, before rising to $32.8K in the last week of December. Downloads were stable, ranging from 2.5K to 4.1K. Weekly active users showed steady engagement, starting at 34.3K and finishing the quarter at 37.9K.

Black Clover M by Garena International II demonstrated a strong revenue performance, starting at $13.1K in late November and climbing to $32.3K by the end of December. Downloads started at 22.2K but dropped to around 3.3K by the end of the quarter. Weekly active users decreased from 16.4K to 11.2K over the same period.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024